Lord Knight Skill Tree and List
Knight Skill Tree
Lord Knight Skill Tree
|Skill Icon||Skill Name||Skill Description|
||Spear Mastery||Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement
is +5*SkillLV. This damage ignores modification from Armor and VIT defense,
but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
||Pierce||Hits for an ATK of (100+10*SkillLV)%. Number of hits depends on the size of the target.
Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears.
[Small] 1 Hit
[Medium] 2 Hits
[Big] 3 Hits
||Brandish Spear||An area attack with an ATK of (100+20*SkillLV)%. Can only be used while mounted and wielding a Spear class weapon.
During the Cast Time, character DEF is reduced to 2/3. The affected area varies with level as follows:
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
The following diagram shows the areas:
where X marks the knight.
||Spear Stab||One Cell splash (yes, only 1x1) melee attack with an ATK of (100+20*SkillLV)%. Targets are knocked back 6 cells.
This skill can only be used with Spear class weapons.
||Spear Boomerang||A ranged attack with an ATK of (100+50*SkillLV)%.
This skill can only be used with Spear class weapons.
||Two-Hand Quicken||Decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand
Sword class weapons and the effect cancels when switching to any other type.
||Auto Counter||Puts character into the counter stance until duration expires. If attacked from the front while in counter stance,
character will block the attack and counterattack. While in the counter stance, the character cannot move.
The counterattack doubles Critical Rate but that doesn't mean the user can hit the target without failure.
||Bowling Bash||Hits one enemy with an ATK of (100+40*SkillLV)%. The enemy is knocked back up to 5 cells. If that enemy hits any other enemies,
then the hit becomes a 3x3 cell melee splash attack at that point with additional damage to these secondary targets.
During the Cast Time character's DEF is reduced to 2/3.
||Riding||This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP)
and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery.
While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from any Kafra Express
If the character dismounts (by clicking on the "OFF" button in the equipment window),
then the Peco Peco disappears and a new one must be hired.
||Cavalry Mastery||Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)%
based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
(Knight must be Soul Linked)
|Decreases weapon swing delay with one-handed swords by 30%.
Cancels the effect of any ASPD Potion when used, however you may use any such potion after casting.
This skill only works with One-Hand Sword class weapons and the effect cancels when switching to any other type.
|Charge at the single enemy that's away from you at range immediately.
Further the enemy is from you, higher your ATK will be, but also increase your casting time of this skill.
Lord Knight Skills
||Aura Blade||Creates a special aura around the weapon that increases damage and ignores the targets DEF, but not his Flee.|
||Parrying||You automatically block attacks with a success chance of (5*SkillLV)%. This allows you to Auto Guard melee and ranged attacks with your two-handed sword.
This Skill also enables you to parry the following skills:
Bash, Bowling Bash, Pierce, Spiral Pierce, Brandish Spear, Spear Boomerang, Shield Boomerang, Grand Cross,
Asura Strike, Soul Breaker, Double Strafing, Arrow Shower and Investigate.
When you block you cannot attack (but unlike Auto Guard, there is no delay). Use this when you get mobbed.
Two Hand sword needed
||Concentration||If you use this skill, your HIT and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
This skill also gives the Endure effect upon cast without further SP cost and will reset the 7-Hit counter if the Endure effect was already active.
Also, the 10 sec recast Endure timer will be reset, but only if the original effect came from the Swordman Endure Skill (yes, basically you can recast Endure within
the 10 sec with this, but only ONCE, since Concentration-Endure does NOT reset its own Endure timer).
Contrary to the IRO name, it can be used with every weapon.
||Tension Relax||Triples your HP recovery speed when sitting.
This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.
||Berserk||Requires you to have a JobLV of at least 50. It triples your HP and replenishes them (to the now tripled maximum), _ doubles your Damage, increases your ASPD by 30%,
increases your movement speed (does not stack with other increase except Peco Peco),
gives the Endure effect at no further cost but halves your Flee Rate and sets ALL DEF AND MDEF to 0 for the skill's duration.
It also drains 5% of your current HP every 15 seconds. You cannot chat (chat mute), change equips, use any healing items or receive any heals while this skill is in effect.
You do not regain HP and SP naturally for 5 minutes after the skill ends (you can be healed or use items though).
The Skill cancels out if your HP drops to 100 or below. Can be used during Guild Siege.
||Spiral Pierce||Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce.
A more powerful version of Pierce which ignores DEF and VIT DEF and also stun-locks your opponent for 3 sec.
Damage is (100+50*SkillLV)% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing
the weight of your weapon (upgrades count too! LV 1 weapons +10/upgrade, LV 2 weapons +15/upgrade, LV 3 weapons +25/upgrade).
Although damage will increase with better skill level, so will the Cast Time / Cool Down. Aura Blade does not add damage to this skill.
||Head Crush||Strong hit against a single enemy that causes bleeding with a chance of 50%.
Those that are hit will lose HP rapidly, the duration of this effect depends on the enemies VIT and LUK.
Can be used with any weapon. Damage is (100+40*SkillLV)% ATK.
Does not work on Undead property and Demon-race creatures.
||Joint Beat||You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various harmful status ailments as well as damage.
Higher level increases the damage and chance to cause status ailment to the enemy. As always VIT DEF protects against the status alignments.
1. Ankle Break: MoveSpeed reduced by 50%.
2. Wrist Break: ASPD reduced by 25%.
3. Knee Break: MoveSpeed reduced by 30%, ASPD reduced by 10%.
4. Shoulder Break: DEF reduced by 50%.
5. Waist Break: DEF reduced by 25%, ATK reduced by 25%.
6. Neck Break: Increase your damage by 2x, CRIT effect, and 30 second forced 'bleeding' status ailment
- Knight skill tree is taken from iro.ragnarokonline.com
- Lord Knight skill tree is edited off of iro.ragnarokonline.com graphics
- All skill descriptions are from ratemyserver.net