Paladin Skill Tree and List

Skill Trees

Crusader Skill Tree


Paladin Skill Tree


Skill List

Crusader Skills

Skill Icon Skill Name Skill Description
Divine Protection Reduces damage from Undead property and Demon family monsters by (3*SkillLV)+[0.04*(BaseLV + 1)].
Damage is subtracted after DEF reductions.
Does not work against Players. Base increment without BaseLV modification:
Demon Bane Increases damage against Undead property and Demon family monsters by
(3*SkillLV)+[0.05*(BaseLV + 1)]. Damage ignores DEF reduction from armor, but not from VIT. The skill bonus increases with higher character BaseLV.
Does not work against players.
Heal Heals a target's HP for [(BaseLV+INT)/8]*(4+8*SkillLV). When used against Undead property monsters,
it is a holy attack that ignores MDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2).
To use against a monster, you must shift-click it or turn on /noshift.
Cure Cures Blind, Confusion and Silence (limitation: you can't cure yourself from Silence since you can't cast while Silenced).
Does not work against Players.
Spear Mastery Increases damage with all Spears by +4*SkillLV. If riding a Peco Peco, then the damage improvement
is +5*SkillLV. This damage ignores modification from Armor and VIT defense,
but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Riding This skill allows the character to ride a Peco Peco. Mounted characters gain an additional 25% walking speed (cumulative with AGI UP)
and the maximum weight limit a character can carry is increased by 1000.
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalry Mastery.
While mounted, the size modifier of spear vs. medium size is 100% instead of 75%.
The Peco Peco must be hired from any Kafra Express
If the character dismounts (by clicking on the "OFF" button in the equipment window),
then the Peco Peco disappears and a new one must be hired.
Cavalry Mastery Helps return weapon swinging speed to normal while riding a Peco Peco. The swinging speed while riding a Peco Peco is (50+10*SkillLV)%
based on unmounted ASPD. This can be incorporated into ASPD as Weapon Delay*(2 - 0.2*SkillLV)*(250 - AGI - [DEX/4])/250.
Faith Increases Maximum HP by 200 and Resistance to Holy attacks by 5% per SkillLV.
Auto Guard Gives you the ability to completely block attacks. Requires an equipped Shield. When you block an attack,
you will be unable to move for 0.3 seconds for SkillLV 1-5. SkillLV 6-9 delays your movement for 0.2 sec and SkillLV 10 for 0.1 sec.
Shield Charge Hits enemy with shield. Knocks back and has a chance of stunning.
Requires an equipped shield and ignores size modifications.
Damage is (100+20*SkillLV)% ATK, Stun Chance is (15+5*SkillLV)%, Knock back is 4+SkillLV cells.
Shield Boomerang Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLV.
Requires an equipped shield and ignores size modifications.
Reflect Shield Returns some damage dealt to you back to the enemy. Melee attacks only.
Reflected Damage is (10+3*SkillLV)% of received damage. Requires an equipped shield and ignores size modifications.
Holy Cross Hit an enemy with a cross shaped, strong, holy element attack. Has a chance of causing Blind.
Damage is (100+35*SkillLV)%, Blind chance is (3*SkillLV)%.
Grand Cross Do 3 holy element, cross shaped, splash attacks with the area of effect centered on yourself.
Enemies of Undead property and Demon family type will be blinded (but not players).
Damage is (100+40*SkillLV)%*(ATK+MATK)*holy_property_fix per hit, where:
- ATK is the damage that you would cause to the monster using a normal (neutral property) attack
(Masteries don't cont, weapon cards that increase ATK or STR work but cards that gives % more damage do NOT)
- MATK is the damage that you would cause to the monster using a neutral property spell (and this value CAN BE negative,
like when a mob that has higher INT than your MATK, cards/weapons that add additional INT work)

During the cast process your defense will be reduced by 1/3. After casting is finished,
you will receive 20% of current HP+([(100+40*SkillLV)%*(ATK+MATK)]/2)*holy_property_fix damage per hit yourself, where:
- ATK is the damage that you would cause to YOURSELF using a normal attack
(Thara Frog Card works and decrease damage. The '20% of current HP' rant can NOT be avoided or reduced!)
- MATK is the damage that you would cause to YOURSELF using a neutral property spell
Damage (on yourself) is reduced TWICE - first because of 'half damage to yourself', second because of the Faith skill
(that reduces holy damage by half) so players actually get 1/4 damage.
You may not change the equipped shield while you cast this spell. Casting can not be interrupted and the damage ignores size modifications.
Devotion Protect party members by taking the full damage that they are receiving. They must be in range to benefit from this,
once they leave the skill is canceled and needs to be recasted.
Damage taken is based on the DEF of the person who gets hit, not the Crusader that takes the hit.
If the caster has any self casted, class native enhancements on him, e.g. Endure (Endure transfer is disabled in WoE),
Providence or Reflect Shield, the party member(s) will share these benefits, too.
This skill cannot be used on other Crusaders. The level difference between the caster
and the target must be equal or less than 10 (within normal EXP share range).
The number of possible protected party members is 1*SkillLV. Should the HP of Crusader drop below 25%, Devotion will be canceled.
Providence Increase DEF against holy and demon type attacks by 5% per SkillLV.
Defender Decreases the ATK of ranged attacks against the caster by (5+15*SkillLV)%,
but also lowers ASPD by (25-5*SkillLV)% and walking speed by 1/3 while active.
The higher the level the lower the values, up to SkillLV 5 which has no speed reductions.
Can be shared with party members when the Devotion skill is casted on them, but the movement reduction will affect them too.
Caster must have a shield equipped.
Spear Quicken Increases ASPD of two-handed spear type weapons by (20+SkillLV)%.
(Quest Skill)
This skill activates when used and deactivates if used again or the duration expires.
If you successfully defend using Auto Guard, there is a (5*Auto Guard LV)% chance to push the defended enemy 2 cells away.
Requires a Shield equipped.

Paladin Skills

Skill Icon Skill Name Skill Description
Pressure Ranged attack that calls upon a cross from the sky to crush your enemies.
Does a fixed amount of 500+300*SkillLV damage and makes the target lose (15+5*SkillLV)% SP.
This skill is an attack by the holy God himself and therefore ignores all enemy defense and Flee, and can not be interrupted or canceled by
Magic Rod, Reflect Shield, Pneuma, Safety Wall, etc.
Damage is not reduced by Woe Reduction, Energy Coat, equipment or cards; but is not affected by Lex Aeterna.
The only way to avoid it is by Cloaking before getting targeted.
Sacrifice Each hit you land sacrifices 9% of your Maximum HP to damage your enemy by up to 1.4 times the amount of sacrificed HP.
Always hits, but you can die if you use up too many HP with this skill.
Damage on the target is increased according to Maximum HP, Skill Level and weapon +% damage cards, Triple Bloody Boned being the best combo for WoE/PVP.
It ignores Flee and defense of the target. Weapon cards won't increase the amount of HP taken from you.

You CANNOT hit the Emperium with it. But you still lose 9% HP if you try.
It's ALWAYS neutral element, meaning Ghostring, Cranial, Poo and Immune reduce its damage on the target.
Reflect Shield can reflect the damage. Magnum Break and Pressure increase their damage.
If the enemy is inside a Safety Wall and you attack him, it will miss, but you will lose 9% of your HP anyways.
Ice Pick does not affect Sacrifice damage. Baphomet Card doesn't give Splash damage for Sacrifice hits. Can be used on Boss monsters.
Reject Sword (Stalker skill) has a chance of halving Sacrifice damage (if Sac is used with Sword/Dagger) and reflecting it back to the Paladin. Can be Dispelled.
Gospel With Gospel, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 cells radius with a chance of (50+5*SkillLV)% every 10 seconds.
Even if the caster takes damage, this skill will continue to work, but he can be silenced.
When the skill is active, it will periodically drain the Paladin's HP and SP.
The paladin can not use Potions, but may receive healing magic, Gospel may cancel out all positive or negative effects on
the affected targets (see below for details), but it does not stack with another Gospel.
The effects (positive or negative) can NOT be avoided by Cloaking when staying in the area.

Possible effects on enemies:
- 1-9999 DMG (Neutral, ignores Flee)
- Cause Curse, Blind or Poison status
- Provoke LV 10
- Reduce DEF to 0
- Reduce ATK to 0
- Reduce Flee Rate to 0
- Reduce ASPD and movement speed to 75%

Possible effects on allies:
- 1-9999 HP heal
- Remove all abnormal status (e.g. Curse, Blind and Poison)
- Blessing LV 10 or Increase Agility LV 10
- Enchant Weapon or Armor with Holy property
- Maximum HP or SP +100%
- +20 to all stats
- DEF +25%
- MaxATK +100%
- Flee Rate/HIT +50
- Immunity against status ailments
Shield Chain Attack 5 times with your shield. HIT +20. Higher level of refinement and heavier shields will result in higher damage.
This skill requires an equipped shield and ignores size modifications.


  • Crusader skill tree is taken from
  • Paladin skill tree is edited off of graphics
  • All skill descriptions are from
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License